Dear ImGui native API
This index is generated from docs/reference/api-inventory.json. It lists every entry marked included: true in that source: 365 signature rows across the pinned Dear ImGui 1.93.0 WIP docking revision (19297). Rows marked included: false are omitted, including host lifecycle and debug APIs such as CreateContext, NewFrame, and Render.
<imkit/native.h> imports these Dear ImGui overloads into namespace imkit with their original defaults and Begin/End contracts. These are declaration listings, not standalone headers or call examples. Search the page for a function name or use the section headings to find its category. The row count does not claim that every overload received a separate interactive test; see the integration guide and components guide for use, and the pinned public header for the exact implementation contract.
Function categories
Section titled “Function categories”- Shared layout / helpers (139)
- Overlay / Layout (74)
- Input / Media (30)
- Basic / Selection (44)
- Numeric / Units (37)
- Hierarchy / Table (41)
Shared layout / helpers (139)
Section titled “Shared layout / helpers (139)”ImGuiStyle& GetStyle()const char* GetVersion()bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0)void End()void PushFont(ImFont* font, float font_size_base_unscaled)void PopFont()ImFont* GetFont()float GetFontSize()ImFontBaked* GetFontBaked()void PushStyleVar(ImGuiStyleVar idx, float val)void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)void PushStyleVarX(ImGuiStyleVar idx, float val_x)void PushStyleVarY(ImGuiStyleVar idx, float val_y)void PopStyleVar(int count = 1)void PushItemFlag(ImGuiItemFlags option, bool enabled)void PopItemFlag()void PushItemWidth(float item_width)void PopItemWidth()void SetNextItemWidth(float item_width)float CalcItemWidth()ImVec2 GetFontTexUvWhitePixel()ImVec2 GetCursorScreenPos()void SetCursorScreenPos(const ImVec2& pos)ImVec2 GetContentRegionAvail()ImVec2 GetCursorPos()float GetCursorPosX()float GetCursorPosY()void SetCursorPos(const ImVec2& local_pos)void SetCursorPosX(float local_x)void SetCursorPosY(float local_y)ImVec2 GetCursorStartPos()void Separator()void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f)void NewLine()void Spacing()void Dummy(const ImVec2& size)void Indent(float indent_w = 0.0f)void Unindent(float indent_w = 0.0f)void BeginGroup()void EndGroup()float GetFrameHeight()float GetFrameHeightWithSpacing()void PushID(const char* str_id)void PushID(const char* str_id_begin, const char* str_id_end)void PushID(const void* ptr_id)void PushID(int int_id)void PopID()ImGuiID GetID(const char* str_id)ImGuiID GetID(const char* str_id_begin, const char* str_id_end)ImGuiID GetID(const void* ptr_id)ImGuiID GetID(int int_id)void SetNextItemOpen(bool is_open, ImGuiCond cond = 0)void SetNextItemStorageID(ImGuiID storage_id)ImGuiMultiSelectIO* BeginMultiSelect(ImGuiMultiSelectFlags flags, int selection_size = -1, int items_count = -1)ImGuiMultiSelectIO* EndMultiSelect()void SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data)bool IsItemToggledSelection()void Value(const char* prefix, bool b)void Value(const char* prefix, int v)void Value(const char* prefix, unsigned int v)void Value(const char* prefix, float v, const char* float_format = NULL)void Columns(int count = 1, const char* id = NULL, bool borders = true)void NextColumn()int GetColumnIndex()float GetColumnWidth(int column_index = -1)void SetColumnWidth(int column_index, float width)float GetColumnOffset(int column_index = -1)void SetColumnOffset(int column_index, float offset_x)int GetColumnsCount()bool BeginDragDropSource(ImGuiDragDropFlags flags = 0)bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0)void EndDragDropSource()bool BeginDragDropTarget()const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0)void EndDragDropTarget()const ImGuiPayload* GetDragDropPayload()void BeginDisabled(bool disabled = true)void EndDisabled()void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)void PopClipRect()void SetItemDefaultFocus()void SetKeyboardFocusHere(int offset = 0)void SetNavCursorVisible(bool visible)void SetNextItemAllowOverlap()bool IsItemHovered(ImGuiHoveredFlags flags = 0)bool IsItemActive()bool IsItemFocused()bool IsItemClicked(ImGuiMouseButton mouse_button = 0)bool IsItemVisible()bool IsItemEdited()bool IsItemActivated()bool IsItemDeactivated()bool IsItemDeactivatedAfterEdit()bool IsItemToggledOpen()bool IsAnyItemHovered()bool IsAnyItemActive()bool IsAnyItemFocused()ImGuiID GetItemID()ImVec2 GetItemRectMin()ImVec2 GetItemRectMax()ImVec2 GetItemRectSize()ImGuiItemFlags GetItemFlags()int GetItemClickedCountWithSingleClickDelay(ImGuiMouseButton mouse_button = 0, float delay = -1.0f)ImGuiViewport* GetMainViewport()ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport = NULL)ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport = NULL)bool IsRectVisible(const ImVec2& size)bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)double GetTime()int GetFrameCount()ImDrawListSharedData* GetDrawListSharedData()void SetStateStorage(ImGuiStorage* storage)ImGuiStorage* GetStateStorage()bool IsKeyDown(ImGuiKey key)bool IsKeyPressed(ImGuiKey key, bool repeat = true)bool IsKeyReleased(ImGuiKey key)bool IsKeyChordPressed(ImGuiKeyChord key_chord)int GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float rate)const char* GetKeyName(ImGuiKey key)void SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard)bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0)void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0)bool SetItemKeyOwner(ImGuiKey key)bool IsMouseDown(ImGuiMouseButton button)bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false)bool IsMouseReleased(ImGuiMouseButton button)bool IsMouseDoubleClicked(ImGuiMouseButton button)bool IsMouseReleasedWithDelay(ImGuiMouseButton button, float delay=-1.f)int GetMouseClickedCount(ImGuiMouseButton button)bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true)bool IsMousePosValid(const ImVec2* mouse_pos = NULL)bool IsAnyMouseDown()ImVec2 GetMousePos()bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f)ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f)void ResetMouseDragDelta(ImGuiMouseButton button = 0)ImGuiMouseCursor GetMouseCursor()void SetMouseCursor(ImGuiMouseCursor cursor_type)void SetNextFrameWantCaptureMouse(bool want_capture_mouse)
Overlay / Layout (74)
Section titled “Overlay / Layout (74)”bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0)bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0)void EndChild()bool IsWindowAppearing()bool IsWindowCollapsed()bool IsWindowFocused(ImGuiFocusedFlags flags=0)bool IsWindowHovered(ImGuiHoveredFlags flags=0)ImDrawList* GetWindowDrawList()float GetWindowDpiScale()ImVec2 GetWindowPos()ImVec2 GetWindowSize()float GetWindowWidth()float GetWindowHeight()ImGuiViewport* GetWindowViewport()void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0))void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0)void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL)void SetNextWindowContentSize(const ImVec2& size)void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0)void SetNextWindowFocus()void SetNextWindowScroll(const ImVec2& scroll)void SetNextWindowBgAlpha(float alpha)void SetNextWindowViewport(ImGuiID viewport_id)void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0)void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0)void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0)void SetWindowFocus()void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0)void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0)void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0)void SetWindowFocus(const char* name)float GetScrollX()float GetScrollY()void SetScrollX(float scroll_x)void SetScrollY(float scroll_y)float GetScrollMaxX()float GetScrollMaxY()void SetScrollHereX(float center_x_ratio = 0.5f)void SetScrollHereY(float center_y_ratio = 0.5f)void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f)void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f)bool BeginMenuBar()void EndMenuBar()bool BeginMainMenuBar()void EndMainMenuBar()bool BeginMenu(const char* label, bool enabled = true)void EndMenu()bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true)bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true)bool BeginTooltip()void EndTooltip()void SetTooltip(const char* fmt, ...)void SetTooltipV(const char* fmt, va_list args)bool BeginItemTooltip()void SetItemTooltip(const char* fmt, ...)void SetItemTooltipV(const char* fmt, va_list args)bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0)bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0)void EndPopup()bool OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0)bool OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0)bool OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0)void CloseCurrentPopup()bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0)bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0)bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0)bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0)ImGuiID DockSpace(ImGuiID dockspace_id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL)ImGuiID DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL)void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0)void SetNextWindowClass(const ImGuiWindowClass* window_class)ImGuiID GetWindowDockID()bool IsWindowDocked()ImVec2 GetMousePosOnOpeningCurrentPopup()
Input / Media (30)
Section titled “Input / Media (30)”void PushStyleColor(ImGuiCol idx, ImU32 col)void PushStyleColor(ImGuiCol idx, const ImVec4& col)void PopStyleColor(int count = 1)ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f)ImU32 GetColorU32(const ImVec4& col)ImU32 GetColorU32(ImU32 col, float alpha_mul = 1.0f)const ImVec4& GetStyleColorVec4(ImGuiCol idx)void TextColored(const ImVec4& col, const char* fmt, ...)void TextColoredV(const ImVec4& col, const char* fmt, va_list args)void Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1))void ImageWithBg(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1))bool ImageButton(const char* str_id, ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1))bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL)bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL)bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL)bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0)bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0)bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL)bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2(0, 0))void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float))void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0))void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float))void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0))void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1)const char* GetStyleColorName(ImGuiCol idx)ImVec4 ColorConvertU32ToFloat4(ImU32 in)ImU32 ColorConvertFloat4ToU32(const ImVec4& in)void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b)
Basic / Selection (44)
Section titled “Basic / Selection (44)”void PushTextWrapPos(float wrap_local_pos_x = 0.0f)void PopTextWrapPos()void AlignTextToFramePadding()float GetTextLineHeight()float GetTextLineHeightWithSpacing()void TextUnformatted(const char* text, const char* text_end = NULL)void Text(const char* fmt, ...)void TextV(const char* fmt, va_list args)void TextDisabled(const char* fmt, ...)void TextDisabledV(const char* fmt, va_list args)void TextWrapped(const char* fmt, ...)void TextWrappedV(const char* fmt, va_list args)void LabelText(const char* label, const char* fmt, ...)void LabelTextV(const char* label, const char* fmt, va_list args)void BulletText(const char* fmt, ...)void BulletTextV(const char* fmt, va_list args)void SeparatorText(const char* label)bool Button(const char* label, const ImVec2& size = ImVec2(0, 0))bool SmallButton(const char* label)bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0)bool ArrowButton(const char* str_id, ImGuiDir dir)bool Checkbox(const char* label, bool* v)bool CheckboxFlags(const char* label, int* flags, int flags_value)bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value)bool RadioButton(const char* label, bool active)bool RadioButton(const char* label, int* v, int v_button)void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL)void Bullet()bool TextLink(const char* label)bool TextLinkOpenURL(const char* label, const char* url = NULL)bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0)void EndCombo()bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1)bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1)bool Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items = -1)bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0))bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0))bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0))void EndListBox()bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1)bool ListBox(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int height_in_items = -1)ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f)const char* GetClipboardText()void SetClipboardText(const char* text)
Numeric / Units (37)
Section titled “Numeric / Units (37)”bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0)bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0)bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0)bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0)bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0)bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0)bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0)bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0)bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0)bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0)bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0)bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0)bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0)bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0)bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0)bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0)bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0)bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0)bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0)bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0)bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0)bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0)bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0)bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0)bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0)bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0)bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0)bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0)bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0)
Hierarchy / Table (41)
Section titled “Hierarchy / Table (41)”bool TreeNode(const char* label)bool TreeNode(const char* str_id, const char* fmt, ...)bool TreeNode(const void* ptr_id, const char* fmt, ...)bool TreeNodeV(const char* str_id, const char* fmt, va_list args)bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args)bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0)bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)void TreePush(const char* str_id)void TreePush(const void* ptr_id)void TreePop()float GetTreeNodeToLabelSpacing()bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0)bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0)bool TreeNodeGetOpen(ImGuiID storage_id)bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f)void EndTable()void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f)bool TableNextColumn()bool TableSetColumnIndex(int column_n)void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_data = 0)void TableSetupScrollFreeze(int cols, int rows)void TableHeader(const char* label)void TableHeadersRow()void TableAngledHeadersRow()ImGuiTableSortSpecs* TableGetSortSpecs()int TableGetColumnCount()int TableGetColumnIndex()int TableGetRowIndex()const char* TableGetColumnName(int column_n = -1)ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1)void TableSetColumnEnabled(int column_n, bool v)int TableGetHoveredColumn()bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0)void EndTabBar()bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0)void EndTabItem()bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0)void SetTabItemClosed(const char* tab_or_docked_window_label)